VFX
Localised Volumetric Fog: Cascade
A shader and particle system built with Cascade to create localised volumetric fog. 2 textures are added or subtracted to a sphere mask for different effects. A rainbow colour effect from a PNG texture can also be masked in. Hardness and Extinction are configurable parameters in the material to fine tune the effect.
Vapour Trail: material editor
This is a simple but effective VFX made solely within the material editor. You rotate and pan two cloud masks, adding them together, before multiplying them with a vapour trail mask. The pan, rotation, tint, emissive and opacity are configurable in the material instance.
Dissipating Steam: Cascade
This is an entry level steam VFX using Cascade and a texture file sourced from Effect Texture Maker. It demonstrates the basic material creation requirement for a translucent particle effect, and setting modifications inside the particle emitter to achieve a desired appearance.
Falling Leaves: Cascade
This is a basic particle emitter in cascade which simulates the effect of falling leaves by emitting a two sided leaf mesh. It forms a template for any visual effect requiring the spawning of meshes out from a location travelling at velocity.