Unity Prototypes
american heist: FPS prototype
This was my first level prototyping exercise made with Unity following completion of the Unity Certified Associate programme. It included combining 3rd party assets to form a playable scene, C# scripting to trigger events and animate objects, lighting design & baking, VFX & audio track construction, video editing.
Crate Spin: Hyper Casual Game
This game sample was made as part of Unity’s Create with Code course. It is my first hyper-casual game entirely self coded using C# in Unity. It includes a Game Manager and UI system to enable the player to restart & choose a difficulty setting, and an online playable WebGL version is available here.