Level Art
The Corridor Project: Unreal Engine
This theatrical ‘archviz’ inspired level art project was made using Unreal Engine 4.25 as a BSP blockout, then reconstructed with Static Mesh and Decal components supplied by World of Level Design, with significant theatrical lighting and post processing effects applied before assembly of the final edit.
Horsell Common: Unreal Engine
This is a virtual set created for a cinematic project. The capsule is built and textured in Maya/Substance Painter, the topology is created in Maya with texture sets and 3D assets from Quixel Megascans. The pine trees are a UE marketplace asset. Fog cards and animated fog are hand built VFX.