Cinematic Art

 

The War of The Worlds: Virtual Production

Inspired by ‘Planetfall’ (2021, Deepak Chetty) and the BBC adaptation of ‘The War of The Worlds’ (2019, Craig Viveiros), this is a Virtual Production solo made in 70 days using UE4. Project particulars are here and a press release can be found here.

The Drone Project: Art pipeline

This is short cinematic validating The Drone’s successful journey through the pipeline from primitive plane in Maya through to game ready asset travelling toward Edith Finch’s house - more details of the pipeline can be found here.

 
 
 

SequenCer: MUlti-camera Cinematic

This is a short cinematic demonstrating multi-camera non interactive cutscene creation & animation sequencing using Unreal Engine for emotional context. Made using Paragon assets.

Slums of Elysium: In-Game Cinematic

This is an in game cinematic that runs in real-time within a game made with Unreal Engine. It runs at the start of a level to orientate the player before transitioning into a possessable character. More details of the game can also be found here.