Unreal Prototypes

Slums of Elysium: 3rd Person Prototype | Unreal

 

‘Slums of Elysium’ is a game prototype manifested as part of CG Spectrum's Unreal Production course. It is best described as a ‘technical artist’s crib’ to hands-on-learn numerous art, animation and interactive features of Unreal Engine for games, built from a combination of self guided study and structured learning to form a playable level. Thanks to Simon Warwick for his guidance with elements of this project, which was completed over 30 days.

A playable version for Windows can be downloaded here, and a list of features and credits is here. For an in depth write up head here.

 
 
 

The Elven Ruins: mobile puzzle Prototype | Unreal

This is a mobile puzzle prototype of blueprint design using the Infinity Blade Plains level pack, the objective being to move the characters onto the floor switches to progress through the level. Thanks to Stephen Ulibarri for his quality Unreal drill training & development support.

A playable version for Windows can be downloaded here, packaged at 1280x720 resolution.

Brick Breaker: Casual Game | Unreal

This classic Brick Breaker game sample is of blueprint design complete with levelling, a game state system and a pause menu feature. Thanks again to Stephen Ulibarri for his training & development support to produce this complete working game.

A playable version for Windows can be downloaded here, packaged at 960x540 resolution.